“A surprise to be sure, but a welcome one”
I was pleasantly surprised to find myself working on sound design for this animated short film with the very talented pair, Ellie Nielson and Cody Nichols. Ellie had prepared a spotting list from the animatic and, after a few quick watch-throughs, we had some great ideas. Some of the sounds were simple solutions, like using one of the bells in the foley room for the bell ‘Ding’ when the elevator arrives in heaven, and pulling the chair on a wooden board and sitting on it (though I have called this one simple, it took a good bit of co-ordination and trust between Cody and myself).
Thanks to the fact we were working with an animatic, some of the sounds took a bit of intuition, creativity and contextual assumptions to piece together, such as using the ‘clicks’ of the dial on a board in the foley room to emulate the number counter ticking over when a new character arrives in hell.
Creative process
Action Object Surface
Originating point/concept – Picking up a bowl from the fridge
We tried a few things for this. We immediately made the connection we should use a ceramic dish, considering that there might be a bowl in the Alfred Tennyson Buildings kitchen, but settled for one of the ceramic plates in the foley room. Having done some foley before, I knew that you could recreate the sound of picking something up just by moving the object slightly on a surface or another object, which would essentially function as a surface, similar to scraping your shoes on a surface by a microphone to mimic jumping. but finding a surface to move it on to create the sound we wanted was more troubling. We initially tried using the windowsill in the foley room but found it to be too solid sounding. We experimented with using another plate as a surface, which didn’t quite give us the sound we were looking for, so we then tried using the bottom of some plastic tubs in the foley room, starting with an ice cream tub, which sounded too hollow, then one of the large yellow tubs, which still sounded too hollow, then the bottom of one yellow tub with another yellow tub inside, which still wasn’t quite right. We knew we wanted something more glass-like, but in the absence of a plate of glass anywhere we were stumped for a moment, before I decided to use the actual window of the foley room as our surface. After a few takes we got the sound we were looking for.
Picking up a bowl from the fridge was recreated by pulling a ceramic plate from the window.
Similarly, we needed to create the sound of some money suddenly lighting on fire.
Originating point/concept – Money combusting (fire)
considering the basics of what sudden flames sound like, we knew we needed I kind of ‘whooshing’ sound. For this I removed my hoodie and flapped it by the microphone with a wind cover on.
Conclusion
Not every sound recreation required a lot of experimentation, but it did require a bit of intuition regarding how some materials interact with others, such as with the plate and the window, and how a listener would interpret different sounds we create with these intuitive solutions, such as the hoodie flapping by the microphone.